![]() ![]() Plus, Roana can still work the same while debuffed, unless the allies have unbuffable or unhealable, but then she don't have any cleansing skill, she can't do anything in that case. Below 100 it have minimal value, and even then, IMO, is only start to be worth at 150+. ![]() However, watch out for Rimuru, he can steal the barrier at best, but depending on speed, he can steal the revive. Plus, with a bit of luck she can cycle her S3, which is her only source of active healing, and revive is handy. + When a barrier buff is granted for allies, increase the barrier final value by 35. S2: Barrier buff is unaffected by dispel or reduction skill. Soulburn (20 souls): Extend all buffs from all allies for 1 turn instead. Said that, some speed on her does help to cycle some artefacts, like stella harpa or guardian crystal. S1: Extend barrier buff duration of 2 random allies for 1 turn. (BTW, how does that work? Does she mumbles in her dreams to watch out for this or that? Does she knows she'll get stunned and tries to fall into a spot of land where the opponents will trip or something? Does she goes all keikakku doori every time her allies heal from Belian laser beam?) Her passive work even if she stunned, sleeping or provoked. She's relatively straight forward to build, all hp, then defence, and that's it. – Champion Zerato attacks 2 enemies with his S1 transferring debuffs.I don't know where you heard she needs spd and resist, but those are like the luxury stats for Roana. – Champion Zerato will be countering very often against high CC teams – Extremely strong against any type of Dizzy and SSBellona team In this Drop Rate Up event, players will be able to meet Roana. Here are some tips and tricks for this setup: Meet Roana, an Earth-elemental Soul Weaver and Shaman of Rekos. This is a showcase of my +13 Champion Zerato in champion tier arena after his buff from the recent patch. You could also remove the Resistance% ring for either, but doing so will sacrifice a lot of resistance. Plus she gets crit and defense up on the second battle. She’s so fast and I don’t have enough buffs, to avoid stuns and then she just laps me over and over. ![]() I can get through the first battle, then I get to the second and she just overwhelms me. Note: In either of the builds, you can swap out the HP% necklace for DEF% if you like. Need abit of help on Episode 3 boss fight. You’ll want to make sure she has as much Speed, HP, DEF%, and Resistance that you can get. The Counter Build is a pretty big risk and requires really good gear, but it can pay off pretty well. You can go for either the General Speed Build or the Counter Build. She is useful across all game modes and can aid her allies by cleansing and healing, especially on high health or high defense type units. Her S1 has been changed to heal targets off her own max health. Also, you can pair roana with Amid and anyone with 50 CR push like Kise or ludwig to effectively give roana two turns (put kise/ludwig in the front). Lua on stealth so she cant die and also gains speed buff from s3 so she cycles faster (which means roana cycles faster too). Her S2 is a CR push that heals a decent amount. Roana praises me for having the smoothest Brain - Epic Seven GuildWar Comentary Vs. Lua + Roana means +2 CD turn and push back. Keep in mind that she can still be stunned or debuffed by things that ignore effect resistance (abyssal crown, chains of chiron etc.). ![]() Her special effect gives 2 turns of 60% effect resist, which is great since it will pretty much allow her to avoid getting debuffed so she can heal and push her ally if needed. Since the revive doesn’t have any sort of damage mitigation, it works best on bruisers and tanks since they are more likely to survive after getting revived. Her new skill set compliments a bruiser or tanky team. With the new skill set, she loses some CR pushing mechanics from her S3 and gains a 20% revive of all allies. ![]()
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